The MSC Learning Center is designed to suit our customer needs:
- Increase number of trained and qualified engineers with simulation skills
- Refresh and/or gain new skill sets
- Flexible training offerings:
– e-Learning (On-Demand Online training)
– Instructor-Led Training
– Virtual Instructor-Led training
- Increased access and decreased cost for training
- Accommodates your schedule without travel
- Certification Exams for validating simulation skills (more…)
Embracing Immersive Virtual Engineering (IVE), Hybrid Twins, and
Product Performance in its full Lifecycle (PPL)
At its inception fifty years ago, CAE 1.0 (Computer Aided Engineering), together with CAD and CAM for Product design and manufacturing respectively, is part of PLM (Product LifecycleManagement). PLM covers overall product development and documentation, while CAE focuses on engineering analyses and simulation of validation testing.
Leveraging the exponential power of HPC (High Performance Computing) and ICT (Information and Communication Technologies), CAE 2.0 further provides a powerful digital backbone to accelerate the Product development cycle by incorporating Virtual Manufacturing and its impact on performance testing, including the details of the physics of materials, and therefore delivering a physically representative ‘Virtual Prototype’ (VP) all the way to pre-certification, real or digital.
More recently the spectacular progress of AI (Artificial Intelligence) with Machine Learning (ML) and Deep Learning (DL), together with the Cloud and IoT (Internet of Things), are transforming the innovation focus from the Product development phase (PLM) to the Product Performance (PPL) in its operational phase, i.e. during its real life without failures or recalls, targeting intelligent/ assisted/ autonomous products, and managing predictive maintenance up to retirement and decommissioning.
This present expectation for CAE 3.0 is a fundamental ‘disruptive’ transformation into Immersive Virtual Engineering (“IVE”): IVE requires an augmented digital representation of the Product no longer in its ‘nominal’ certified state, but ‘ as aged’, possibly damaged, and ‘as interacting’ in its expected operational environment in service, i.e. represented, immersed, animated and interactively piloted as its Virtual Twin (“VT”) in its Virtual Environment. (more…)
Paris, France – May 2, 2017 – ESI Group, leading innovator in Virtual Prototyping software and services for manufacturing industries, will present its latest Virtual Reality (VR) developments at the upcoming GPU Technology Conference (GTC) (booth 708), scheduled May 8-11 in the Silicon Valley, California. Working with NVIDIA, ESI has greatly improved its VR solution tailored for industrial use. The latest release, ESI IC.IDO 11.1, benefits from this action and will be unveiled at GTC 2017; providing visitors with opportunity to experience the new release and learn about proposed future innovations.
In February, ESI announced ESI IC.IDO 11, developed using aspects of the NVIDIA VRWorks SDK. This past release featured an NVIDIA Quadro-enabled rendering framework, making it compatible with consumer and enterprise Head-Mounted Displays (HMDs).
“This improvement is a real breakthrough for engineers developing innovative products,” says Eric Kam, Product Marketing Manager at ESI Group. “They can now benefit from independent product-process evaluations in a natural and immersive manner without necessarily needing more elaborate infrastructure such as a VR CAVE or powerwall. At the same time, IC.IDO 11 offers great interoperability, so HMD users can perform in-process integration validations and collaborate on product/process design reviews with remote teams who may use existing VR infrastructures.”